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AI Producing

Creature FX Technical Director

Framestore

External listing
MontrealUnknownUnknownCompensation not provided
External listing from the employer

Originally published by Framestore through its Recruitee careers source. Applications go to the employer's website, and AIMovieJobs is not the hiring employer.

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Quick facts

MontrealLocationUnknownWorkplaceUnknownJob typeCompensation not providedCompensationAI ProducingCategoryMayaToolsFilmDepartmentJul 30, 2026PostedSep 8, 2026Last verifiedMar 7, 2027Expires

Role overview

Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. What you’ll do:Create simulation rigs for characters and creatures using Maya,nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level)Execute shots using simulation rigs and deliver finished assets to the Lighting department. Follow through with notes and feedback as required.

What you'll do

  • Create simulation rigs for characters and creatures using Maya,nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level)
  • Execute shots using simulation rigs and deliver finished assets to the Lighting department.
  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom. (mid and senior level)
  • Be involved in the development of departmental tools and techniques. (mid and senior level)
  • Meet schedules and deadlines whilst maintaining the highest standards.
  • Present work for review to leads, supervisors, clients etc. Follow through with notes and feedback as required.
  • Have ongoing communication with production and leads regarding schedules and deadlines.
  • Continue to become familiar with new tools, software, data, and other related technology.
  • Work efficiently as part of a team, or independently, to complete assigned shots.

What the employer is looking for

  • Previous experience in a similar role
  • Previous experience on CG creature projects
  • A thorough knowledge of Maya
  • Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
  • Experience of creating simulation rigs and setups for shows
  • Good problem solving skills
  • An appreciation of both the aesthetic and technical requirements of the role
  • A good eye for detail
  • A strong work ethic, and a willingness to be involved in both development and shot execution
  • The ability to work as part of a team in a challenging and deadline orientated environment
  • A good understanding of pipeline and workflow issues
  • Excellent organizational, communication and interpersonal skills, and the ability to liaise across departments
  • Programming or scripting experience.
  • Modelling and rigging skills and experience.
  • A good understanding of Maya constraints and deformers.
  • Experience of working under a Unix/Linux systems environment.
  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.
  • Good understanding of anatomy, human and animal.
Creature FX Technical Director at Framestore | AIMovieJobs